The World
Show the game's environments and explain how the visual atmosphere supports the fairytale setting.
Every story has an ending. What happens when someone refuses to let it happen?
A first-person puzzle game about escaping twisted fairytales, confronting escapism and exploring what happens when fiction becomes something you cannot leave behind.
TURN THE PAGEBibliocide is a first-person puzzle game centred around escapism and the comfort of stories. The player finds themselves trapped within a distorted fairytale world, moving through familiar stories that have become increasingly unsettling.
What initially appears comforting gradually becomes something less familiar. The project explores the relationship between stories, escapism and the point at which a fictional world stops being a safe place.
Show the game's environments and explain how the visual atmosphere supports the fairytale setting.
Explain the actual puzzle mechanics, their purpose and how they connect to the game's narrative.
Add your fairytale, game and visual reference research.
Show the early ideas, sketches and design decisions.
Show your actual development and implementation work.
Show feedback, changes and what you learned.
This section documents the work I personally completed for Bibliocide. It is important to distinguish my own contribution from the wider group project.
Add your actual artwork, models, design work, audio or other contributions here. Explain what you made, why you made it and how it supported the project.
Reflect on the challenges you encountered, the decisions you made and the feedback you received.
Explain what you would improve, why those changes would make a difference and how the experience connects to your future development as a character artist.