UNIVERSITY GROUP PROJECT

GROUP
PROJECT

Making a game is easier when everyone agrees.

A collaborative game project involving characters, relationships and player choices. This is where I keep track of the ideas, development and work I contributed along the way.

TAKE A LOOK ↓
REMEMBER TO
COMMUNICATE!!! ✦
THIS WAS
DEFINITELY
THE PLAN.
01 / THE BRIEF

What's the project?

A game made together

This was a university group project focused on creating a relationship-management game. The project involved developing a shared game concept around a group of characters and the way their relationships could change through player choices.

The aim of this page is to show the project as a whole, but also make it clear which parts I personally worked on.

02 / THE CAST

Meet the characters

NOTTAdd character artwork here

Nott

Add their personality, role and your contribution to their design.

BAMAdd character artwork here

Bam

Add their personality, role and your contribution to their design.

TANGAdd character artwork here

Tang

Add their personality, role and your contribution to their design.

DRIPAdd character artwork here

Drip

Add their personality, role and your contribution to their design.

WILMAAdd character artwork here

Wilma

Add their personality, role and your contribution to their design.

03 / MY PART

What I actually did

✦ My contributions

List the characters, artwork, models, design decisions or other work that you personally completed.

Be specific about what you did rather than describing the whole team's work as yours.

Evidence goes here

Add screenshots, sketches, model views, development files and examples of your own work.

MY WORK Add a screenshot of your actual contribution
04 / THE PROCESS

How it developed

01. Ideas

Show the early concepts, planning and research.

02. Making

Show your actual modelling, artwork or production process.

03. Testing

Show playtesting, feedback and the changes made.

04. Final

Show the finished game, presentation and outcome.

DEVELOPMENT BOARD Add a selection of screenshots showing your project progressing
05 / LOOKING BACK

What I learned

Use this space to reflect on the project honestly. Explain what worked, what was difficult and how you responded to problems.

Include an example of feedback you received, what you changed because of it and what you would do differently if you worked on the project again.

Link the skills you developed to your future career in character modelling and game art.